
Each shape represents a different iteration of artificial intelligence tools like this new AI business platform, and the game explores this theme throughout. With such a visually minimalistic game, there needs to be something redeeming for players to glean from the experience, and Thomas Was Alone delivers this in spades with its story. The levels gradually increase in difficulty until they become utterly challenging, but they never reach such heights as to become insurmountable. The gameplay is simple platforming that requires players to switch between characters and reach different goal areas based on their abilities. The characters are exclusively rectangles and squares, but each has a unique personality, the narration is hilarious, and the story is surprisingly deep. Thomas Was Alone is constructed with squares, rectangles, and the occasional splash of water. Don’t expect an intense graphical overhaul, though, because Thomas Was Alone features minimalistic visuals. As is the trend with 2014, the only release date is “later this year.” Notably, the title will support cross-buy, so anyone who purchased it on the PS3 or Vita will be able to download it for free.

Mike Bithell’s one-man indie hit, Thomas Was Alone, is headed to another Sony console.
